I asked him if he would come up with a few options. And he said, “No. I will solve your problem for you. And you will pay me. And you don’t have to use the solution. If you want options, go talk to other people. But I’ll solve your problem for you the best way I know how. And you use it or not. That’s up to you. You’re the client. But you pay me.” And there was a clarity about the relationship that was refreshing.
They come from Latin America, Africa, Eastern Europe. 70 architecture students from around the world develop in the Summer Academy of the Foundation Bauhaus Dessau for new visions.
Salvador Dalí Museum

Salvador Dalí now has a new museum in St. Petersburg, Florida. It’s designed by HOK and looks stunning
Fish in a barrel
Apple came out with updated Mac Pros and iMacs today. I’m an iMac man myself, so that’s what I checked out. Looks nice! Of course, The League of Internet Commenters is busy finding flaws and comparing it to similar offerings from Apple’s competitors. Hardware isn’t my strong suit, but I know half a thing about website design. So let’s look at the websites for Apple’s primary desktop computer, and the same from Dell and HP.
Why do software designers want their work to appear more complex instead of less? I just don’t get why they don’t get it.
Core77 speaks with Jonathan Ive on the design of the iPhone 4: Material Matters
The best design explicitly acknowledges that you cannot disconnect the form from the material – the material informs the form. It is the polar opposite of working virtually in CAD to create an arbitrary form that you then render as a particular material, annotating a part and saying ‘that’s wood’ and so on. Because when an object’s materials, the materials’ processes and the form are all perfectly aligned, that object has a very real resonance on lots of levels. People recognize that object as authentic and real in a very particular way.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.
Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.
Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.

